Zound
Zound
Project details
The Zound Project is a headphone campaign built around one idea: power that pulls you in. Every story in the project was crafted to match the immersive expectations of truly great audio, spanning scriptwriting, character design, set design, storyboard and the fusion of 2D animation with 3D environments. On this project I contributed as a 3D artist, responsible for the modeling and lookdev of one of the three animation sets, as well as the props that bring that world to life.
The Zound Project is a headphone campaign built around one idea: power that pulls you in. Every story in the project was crafted to match the immersive expectations of truly great audio, spanning scriptwriting, character design, set design, storyboard and the fusion of 2D animation with 3D environments. On this project I contributed as a 3D artist, responsible for the modeling and lookdev of one of the three animation sets, as well as the props that bring that world to life.
The Zound Project is a headphone campaign built around one idea: power that pulls you in. Every story in the project was crafted to match the immersive expectations of truly great audio, spanning scriptwriting, character design, set design, storyboard and the fusion of 2D animation with 3D environments. On this project I contributed as a 3D artist, responsible for the modeling and lookdev of one of the three animation sets, as well as the props that bring that world to life.
Client
Right Foot
Tools
Blender // Substance Paint
Services
3D
cREDITS
Rafael Pires | Director


